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Foamhammer Rules
Posted: Thu Nov 06, 2008 10:50 am
by MorGrendel
There are no points. Before the game decide how many Charecters both sides will take. You can take less, but why would you want to?
You can take only as many troops as your characters "Power of Influence" allow:
Troops come in the following varities:
Scrubs
Core
Common
Special
Elite (Galatian Vets, OLB Vets)
Rare (Decondotta, Baccus Brigands, Caid, Glenn Aben)
0-1 Ancients (KinderFodder, Skralings, DMS, OSM)
I'll be back
Re: Foamhammer Rules
Posted: Thu Nov 06, 2008 12:08 pm
by Berserker
what? i am completely lost......what?
Re: Foamhammer Rules
Posted: Thu Nov 06, 2008 12:25 pm
by Belovesus
MorGrendel wrote:
I'll be back
he probibly remembered he was having company and needed to put pants on...
I'm guessing there are a bunch of rules he will post next...
Re: Foamhammer Rules
Posted: Thu Nov 06, 2008 2:17 pm
by Fritz
I'd rather do something along the lines of the old 7 Knights Scenario from 6th edition. One player gets 7 Galatians, the other gets a 1,500 point army. Because we could so totally win a fight that disproportionate .
Re: Foamhammer Rules
Posted: Thu Nov 06, 2008 2:26 pm
by Berserker
And if we fail a fight, we just need to tack on a few more abilities to our galatians ;)
Re: Foamhammer Rules
Posted: Thu Nov 06, 2008 4:52 pm
by Belovesus
We need a Mongo...
Mongo:
Just likes to hit people.
Weapons: always broken wood shield in left hand with an Iron Rod in right.
Special Abilities: "If you shoot him, you'll just make him angrier..." Recieves no damage from flying objects.
:D :D :D :D :D :D :D :D

Re: Foamhammer Rules
Posted: Sat Nov 08, 2008 3:07 pm
by ahrimen
your not allowed to have a character until i make fritz's caracter
Re: Foamhammer Rules
Posted: Sat Nov 08, 2008 4:09 pm
by Belovesus
lol...
Fritz the Broken:
Abilities: must roll a die before every move to check if his armor is broken. If it rolls 7+, he may attack and kills every enemy within five inches.
:D :D :D :D :D