* first 6th edition codexes, but release before or with rulebook, small release with single or two waves: Black Templars (1 waves: 2x plactic, 2x Finecast), Tau (1 wave: 3x plastic boxes, 4x Finecast), Necrons (2 waves)
* first real 6th edition codex: Codex Chaos Legions, really big release in three waves, doesn’t invalidate Codex Chaos Space Marines which gets extensive White Dwarf update as Codex Renegade Space Marines
* two starter sets, each with rules, dices, movement markers, mission booklet, one with Dark Angels and fitting scenery, the other with Black Legion and Chaos scenery. You can combine both to play the campaign or use one set alone to play a selection of dumbed down scenarios against every other force, first starter set that comes with a model for a well established special character
* 6th edition is finished rulewise for some time now, the overall goal is to fix some of the long time problems of the game system. Expect a lot more fundamental improvements than last edition. The rules were even more ambitious at some stage of development, but didn’t get approved as they were too far away from the established rules. The main designer left company and his successors brought the rules back in line with the existing codexes. The rules are nonetheless a bigger step forward than from 4th to 5th. Changes are so big that the next edition relies partial on erratas to fix old codexes. Development relied heavily on feedback of veteran playtesters. You can see some results of this new approach by the way the FAQs were handled in the last months. All codexes since Codex Tyranids were written with the new rules in mind, especially the new mission and reserve structure.
* The main design goals are: one book to rule them all, heroic characters, visceral combat, streamlined mechanism, cleaned up presentation and strategy before chance
* strong narrative focus on Chaos, perspective shifting from the Empire to the struggle between free races and the Warp
* the biggest rule changes:
- similar ballistic to hit chart as wound chart: compare BS to target’s speed and unit type. BS 3 hits moving infantry on 4+, but lightning fast jetbikes on 6+ and stationary tank on 2+… HUGE
- victory points are back, but with another twist: you get two victory points if an unit holds an objective for an entire game turn, if a scoring unit holds one, you get three and one if you destroy a squad leader or vehicle
- before the game there is a bidding contest for the opportunity of the first turn, if you bid more strategic points you can go first, but the enemy can spent these points on stratagems as in Cities of Death: 22 generic stratagems – for example for one point you can decide on night fighting or place an automatic gun, for four you can shift your reserves, most expensive stratagems are at 12 points and are really drastic, every unspent point can be used once a game for a reroll
- new turn sequence: prepare-movement-assault-shooting-consolidate
new phase “consolidate” phase for random movements, jetpack movements, pursuits, morale checks/effects and resolving shooting reactions
assault before shooting – big units are real roadblocks!<<
Some more examples for the development doctrines
One rulebook for all:
- flyer rules are incorporated in the main rules
- narrative rule section that expands core rules: formations, super heavies, gaining experience
- modular rules, core rules can easily be expanded by narratives rules or another expansion set
Heroic characters:
- independent characters more powerful, armour save and invulnerable save at the same time
- squad leaders more important, no more 50% rallying threshold, unit can rally as long as squad leader lives
- independent characters can snipe
More visceral combat:
- standard cover only 5+ now, Feel No Pain (1) only on 5+
- slow slogging units very vulnerable
- some weapon types are specialized in taking out specific unit types and are incredible good at doing this (sniper vs. infantry without armour), but on the other hand ordnance vs flyer isn’t going to do much
streamlined:
- no more random movement at all
- 5 general types of psychic powers
- wound allocation like 4th edition on unit basis, but attacker can chose every 5th wound to go to a single model (sniper weapon every second wound)
- artillery is normal immobile vehicle squadron, crew has no other game purpose than to be a counter for rate of fire and attacks
clean up of combusted rules:
- there are tiers for most of the special rules. Instant Death (2) circumvents Eternal Warrior (1) for example. Feel No Pain (1) is 5+, Feel No Pain (2) is 4+ and Feel No Pain (3) is 3+. If no value is given, the special rule is tier 1.
- no more difference between leadership test and morale test
- terrain rules on a single page, true line of sight, non-vehicles models are ignored altogether, rules for special terrain like bunkers, ruins or deathworld mangroves in narrative rule section
less randomness, more strategic options:
- more elaborate reserve rules, can nominate turn of arrvial and has only small change to arrive earlier or later, or can intervene behind enemy lines, arrives randomly but can hinder enemy reserves, must be distributed evenly between turn two and three, later arrivals only randomly
-no more random game length
-no roll for first turn
-deep striking units more than 18” from enemy away don’t scatter, but landing in 6” is much more dangerous
- movement impairing effects from pinning weapons even if morale check is passed (if roll is above halved Ld), Fearless not immune to this, but only effected if rolled over full Ld
- more reactions to shooting than going to the ground depending on unit type and special rules. bikes can evade (3+ cover as same as before, but cannot assault or shoot next turn), jump troops can fly high, units with Stealth can attempt to vanish, …
6th Ed 40k
Moderators: MorGrendel, hypo
- Titus
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6th Ed 40k
From Blood of Kitten's website
~Titus, the Thawed
"Me and Abed have an agreement, if one of us dies we stage it to look like a suicide caused by the unjust cancellation of Firefly." ~Troy
"Me and Abed have an agreement, if one of us dies we stage it to look like a suicide caused by the unjust cancellation of Firefly." ~Troy
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Re: 6th Ed 40k
I read this the other day, it all sounds very intersting except that it not 40k, there taking alot of rules from Flames of War and Warmachine and converting them to 40k, I'm fine with it cause those systems work pretty well and the games flow, however WTF I have to go buy all new codicies and rule book.
what is best in life,to crush the enemy, se them driven before you and hear the lamindation of there women!
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Re: 6th Ed 40k
ok so I was gonna repost this but it's to long so heres the link
http://www.lounge.belloflostsouls.net/s ... 33&page=12
http://www.lounge.belloflostsouls.net/s ... 33&page=12
what is best in life,to crush the enemy, se them driven before you and hear the lamindation of there women!
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Re: 6th Ed 40k
Yeah, I'm calling bullshit on most of this. It reads like a disgruntled fan's wishlist. I'm kind of amazed at all the GW hate flowing around the internet now a days. I haven't really been in a GW store for a while, but is it really that bad? The rule sets and army books/codexes don't seem nearly as bad as the internet keeps claiming. Am I missing something here?
"Knowledge is knowing that a tomato is a fruit. Wisdom is not putting it in a fruit salad."
Captain Tightpants
Captain Tightpants
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Re: 6th Ed 40k
the stores do really suck lately.
what is best in life,to crush the enemy, se them driven before you and hear the lamindation of there women!
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Re: 6th Ed 40k
You are missing on how they are treating the world. GW made it so independent retailers are no longer allowed to send out side of their area. So Britain/EU, North America, South America, Australia Area. Basically they are trying to force people to only buy from their stores in those areas. The most outspoken people of this are people in Australia.
Second, they are trying to put a complete clampdown on any rumors. White Dwarf subscriptions will not be delivered until after the store release dates. No longer will black boxes get sent out 2-3 weeks ahead of time. Release boxes will be sent to the store and not be opened until release date. Advanced orders on their website are a weekout from the release date.
Third, the White Dwarf is a glorified sales catalog. They apparently are trying to rectifify this one in the coming months.
Second, they are trying to put a complete clampdown on any rumors. White Dwarf subscriptions will not be delivered until after the store release dates. No longer will black boxes get sent out 2-3 weeks ahead of time. Release boxes will be sent to the store and not be opened until release date. Advanced orders on their website are a weekout from the release date.
Third, the White Dwarf is a glorified sales catalog. They apparently are trying to rectifify this one in the coming months.
~Titus, the Thawed
"Me and Abed have an agreement, if one of us dies we stage it to look like a suicide caused by the unjust cancellation of Firefly." ~Troy
"Me and Abed have an agreement, if one of us dies we stage it to look like a suicide caused by the unjust cancellation of Firefly." ~Troy
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Re: 6th Ed 40k
I saw your post in Political Shenanigans just after I wrote the above. They seem to be coming awfully close to breaking international trade laws if they haven't done so already. I had noticed the rumors being a little more sparse but didn't know it was actually a concentrated effort. The hate is a little more understandable with that fact in mind. That said, White Dwarf has been a glorified sales catalog for years, so that's nothing new.
"Knowledge is knowing that a tomato is a fruit. Wisdom is not putting it in a fruit salad."
Captain Tightpants
Captain Tightpants