New Necrons

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Titus
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New Necrons

Post by Titus »

Now that the flood of WD scans posted by Beasts of War has stopped, I would like to gather the information of 4 threads and dozens of pages in one thread, hopefully relieving BoW of their bandwidth crisis a bit.

Give me some time to gather all information, editing this post quite a lot in the process.

First the pics:

Dual kit that can be build as a Command Barge or a Support Barge:
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Dual kit that can be build as the Ghost Ark, a troop transporter ...
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... or the Doomsday Ark, a gun platform:
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Then the HQ: The new Necron characters Imotekh the Stormlord and Trazyn the Infinite...
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... and the new Necron Overlord models:
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The rumoured sniper unit, the Deathmarks (with only one eye to improve stereoscopic vision ;)):
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A multipart plastic kit to make two different new cc units. First Lychguard with Warscythes ...
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... and (alternative weapon choice) Hyperphase Swords and Dispersion Shields:
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... as well as Triarch Praetorians with Rods of the Covenant (AP2 assault power weapons) ...
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... and (alternative weapon choice) Particle Blasters & Void Blades:
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New Immortals with Gauss Blasters ...
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... and some other weapon choice (yes, BoW labelling is wrong because of WD text fragment belonging to upper pic) :
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New Flayed Ones:
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Still missing: Destroyers, Spyders, maybe C'tan or a flyer.

Now quotes.

First from a Polish source, probably having seen the printed WD where these scans are taken from:
http://www.cytadela.pl/modules.php?name ... e&sid=1766
Some time ago I mentioned that new Necrons will appear in upcoming White Dwarf - I just got a confirmation of that info from a reliable source! (...)

In the upcoming WD you will see some new units:

- Triarch Pretorians/Lychguard - think Ushabti with Grey Knight-like spears / glavies
- new Immortals
- new Destroyers
- Deathmarks - Necron snipers
- new HQ'a / characters - Overlord and Cryptec, those will be in finecast
- Command Barge - with a Lord on the throne
The next rumour only makes sense with the clarification by Yakface diirectly following it:
Blood of Kittens wrote:Network News: The Necron Rumor you need to know…and more

Oct 12, 2011

Over the last few months many have noticed rumors surrounding GW releases have been to reduced to a slow drip, instead now get the ludicrous rumors and speculation. At BoK we often hold on to many rumors that sound too implausible in the hopes of scrying the world for verification, this has led us to keep one particular Necron rumor sealed because of possible game breaking power. With the new Necrons seemly a few weeks (because one manager of a random GW store couldn’t be talking out of his ass) from rebirth I think it is time to let this one out of carbonite. It needs notation that this rumor comes in two versions that could end up conflicting with one another, so here is both so the Internet can decide.

Ok, babbling over on to the rumor…

Rumor has it that a new Necron shooting attack can cause large swaths of your opponents army in a new interesting way. How it works is simple…

- Necron Shoots Unit
- Necron Hits Unit
- Necron player allocates where the wound will be (how this is worded I have no idea)
- All identical models to the one just shot are now hit
- Roll to wound all models that are identical
- Make armor saves were applicable

Here is an example. I shoot Necron weapon at a squad of Long Fangs. I hit and chose my wound to be rolled on a Missile Launcher Long Fang. All Missile Launcher Long Fangs IN THE ENTIRE ARMY are now hit. Now think take this a step further. What if I shoot a Ork Boy?

Here is the other way this weapon could work.

- Necron Shoots Unit
- Necron Hits Unit
- Even though I only hit once I roll to wound every model in that unit.
- Opponent makes armor saves where applicable

Now this doesn’t sound as scary as the first example, but it is basically GK Cleansing Fire power for Necrons. This version also fits in with chatter about multiple weapons that deal with horde armies.

Enter highly speculative realm that shouldn’t be taken as facts.

My fear though is that both these rumors are true. Here is a way it could potential work. One type of Necron gets the lesser version of this has this weapon. Another Necron lets say a Special Character gets the power to strike at all identical models army wide. I have a feeling that either way this weapon will be short-range, one shot, low str, and no ap value otherwise we are looking at some game breaking territory.

At least one of these rumors should happen which one though…

Well there you have it folks we are in the stretch run.

If you are curious on what models will be getting a plastic rework or Finecast love just follow the link and look at what cannot add to the cart…

Necron Soon to be New Releases: http://www.games-workshop.com/gws/catal ... cat440174a

Also if haven’t gotten enough of Necron rumors Madcow over at Heresy-Online has a great rumor compiler here is a copy and paste job.

Or follow the thread over on Heresy-Online here for any updates.

Necron Rumor List http://www.heresy-online.net/forums/sho ... hp?t=86992
Yakface wrote:The same quality source who provided me with the previous Necron rumors had this to say about this latest rumor:

This rumor is off. It applies only to a hand-to-hand close combat ability possessed by a named Necron character.

This rule applies ONLY to the units the special Necron character is engaged with (it doesn't affect every model in the enemy army of the same type).

It happens after the Necron character has killed someone in combat and after all blows have been struck on both sides.

Roll a D6 for every type of model (friend or enemy) that the special character killed that turn. On a 4+ all other models in combat of that type take a wound (armor/inv saves can be taken as normal).

Example: If the Necron character kills an Ork Slugga boy in close combat and got the 4+ roll, all other Slugga boyz in the same combat would take a wound, but NOT the nob (as he's a different type of model). Any Shoota boyz, for example, in the same combat would be unaffected as well. If he killed a marine and got the roll, all other marines would take a wound, but not the vet sgt, etc.

It would seem that if this Necron was fighting against another Necron player, then he has the potential to hurt his own forces if the same type of units were facing off; if he was attached to a unit of warriors that was fighting against an enemy unit of warriors, for example.
More:
Yakface wrote:Hello everyone,

I have gotten my hands on some fairly solid Necron rumors. I say they are fairly solid because the source I got them from has proved reliable in the past, however the rumors themselves are indeed 2nd hand (I didn't see the codex myself), and therefore I can't personally verify any of this. That also means if you have any more questions on anything I (probably) won't be able to provide you with any more details (as I don't have them).

Anyway here goes:

1) No surprise here, but Necrons are still essentially Tomb Kings in space fluff wise. A shift in fluff is now that all of the higher up necrons are intelligent while the lower level ones are still basically automatons. I guess that's roughly the same as it used to be, but apparently there is more emphasis in the sentience of the higher Necrons now (hence the named Lords).

2) C'Tan are still in the codex...sort of. They have been moved to the Elites section and are now a single unit choice, but with variable upgrade powers you can take.

3) We'll be Back is no longer called that and it is NOT Feel No Pain. Basically it is a 5+ bonus save similar to Feel No Pain, but doesn't get cancelled out by double strength, AP1/2, etc. In addition, this save is made at the END of the phase after morale tests are taken. If the unit is wiped out or is falling back at the end of the phase, then the save cannot be used. So as an opponent, if you manage to wipe the unit out or make them fall back, then you prevent any Necrons from getting back up...unless the unit has something called the 'ever-living' rule, in which case it gets to attempt this save even if the unit is wiped out.

4) Gauss Weaponry does NOT have rending. It retains the 'auto-glance' on a penetration roll of a '6' rule, but apparently otherwise has lost the 'auto-wound' on a roll of a '6' regardless of Toughness that it used to have. The Gauss Cannon is now apparently Assault 2 & AP3 (I'm assuming the Strength is still 6). The Gaus Flux Arc on the Monolith no longer automatically hits every unit within range, instead each one fires separately and can hit four different targets.

5) Phase out is gone.

6) Destroyers now count as jump infantry and there is a new Fast Attack Jetbike unit called Tomb Blades.

7) Immortals are now a Troops choice. Pariahs are gone. Flayed Ones are Elites.

8) There are indeed 6 named characters (although I have no more info on them). There is also a Necron Overlord and a bodyguard unit called Crypteks. Crypteks can be split off before the game to lead units of Necrons, very similar to Wolf Guard in the Space Wolves codex. Crypteks can take a bunch of different technology upgrades, so there is kind of a way now to have personalized squad leaders in a Necron army.

9) They army is much more mobile now in general. They have several units of jump troops, and 2 new transport vehicles. 1 transport can carry 15 necrons while another can carry 10. Jump pack units count as 2 models and jetbikes count as 5. The one that holds 10 is able to recover casualties to a unit (although can't take it beyond its starting strength). Necron vehicles besides the monolith are open-topped skimmers. However they have something called 'Quantum shielding' which gives their front & side armor +2 until the vehicle takes its first glance/pen, at which point it loses the shielding. One of these two transports (not sure which one) is apparently a personal transport for the Lord (and his retinue).

10) There are six new vehicles in the codex (including the two transports mentioned above). Two of which seem to be based around this old Jes Goodwin design: http://storage.canalblog.com/29/28/731795/53057637.jpg

11) In general Necrons have a lot more long ranged fire support. There is also a new weapon type called Tesla weapons. These weapons, on a roll of '6' to hit automatically cause two more hits. The biggest version of the Tesla weapons has a chance of hitting all other units close to the target; both friend and foe. One of the new vehicles carries the doomsday cannon: 72" S9 AP1 Heavy 1 large blast. BS4.

12) In the Elites section there is a big new walker. It has a heat ray that that is either a melta or flamer depending on what you want to do. Any unit hit by this vehicle is marked (as in: laser targeted), which means that all other necrons count as being twin-linked for shooting at the marked enemy unit that turn.

Okay continuing on here with some nice stuff (added 5/5):

13) Necron Warriors have the same basic statline they had before except they now have a 4+ save. Now before you go crazy, also note that their points cost is 12 points, which is a 1/3 price drop (down from 18 points). That means you get 1/3 more Warrior models in the army for the same amount of points...it also makes losing an entire unit due to sweeping advance, not nearly as painful.

I know a lot of cynical people will hate this and accuse GW from simply making the change to sell more Warrior models, and you could be right. But personally I was always hoping they were going to make Necron Warriors not quite as tough and dump the points cost on them, so you could really take a ton of them...given in my mind they are supposed to be more like a shambling horde of undead robots than some sort of small elite force of super-warriors (but that could just be me).

So this change alone totally changes the army from out of the 'MEQ' umbrella and makes their base statline unique in the game (which is good, IMHO).

14) Immortals have lost their T5 (down to T4), but keep their 3+ save. However, their points cost has dropped to 17 pts a model, which is an 11 point drop (more than 1/3 a drop from the previous cost of 28 pts)!

15) All units in the army benefit from the new WBB rule, not just the units that were formerly classified as 'Necrons' in the current codex (even Scarabs!). So although you're only getting a 5+ save in many cases, you're still getting it on some of the more expensive stuff in the army as well (and there are some pricey new units to counterbalance the relatively cheap Warriors and Immortals). Also the vehicle that can add models back into the unit is also able to use this ability on any unit.

15) Rez Orb is still in the game and boosts the new WBB rule to a 4+ instead of a 5+, but only affects the unit it is in. I have a strong suspicion that this is an upgrade that Crypteks can take (I'll confirm if I find out), so I'd imagine you can get quite a few units in the game getting the 4+ bonus save if you want to pay the points to take them for your Crypteks and then split those Crypteks off to lead units.

16) Veil of Darkness is now definitely something Crypteks can take (so you can have a bunch of 'em in the army), but it no longer allows a unit to be pulled out of combat (and neither does the Monolith), except in the case of the Veil carried by one of the named Lords.

17) In the new fluff it sounds like the C'Tan were mainly killed off by the Necrons (or something like that), so the C'Tan that you field in the game are just remaining shards of their power. They're naturally still a really mean Monstrous Creature who rocks in combat, but you can also purchase a bunch of different abilities. These abilities are in line with a lot of the things we've seen in the last few codexes, things like: messing around with Deep Striking enemy units, making enemies moving through terrain differently, and allowing the Necron player to change some of his deployment, etc. So it sounds like you have a lot of different options with the C'Tan that really mess with the enemy army and/or supplement your own. And they are not one per army (so you can have 3 if you want to use up all your Elites on them, although it sounds like the other Elites choices are pretty awesome as well).

18) Some of those six new vehicles include flyers (not sure how many), which can move at cruising speed and fire all their weapons.

19) Besides a few units that are Fearless (Wraiths, Tomb Spyders and Scarabs), the army doesn't have any sort of blanket immunity to morale. They are still Ld10, but obviously we know that still leaves them very vulnerable to being run down in combat, and it looks like that will remain a big Achilles heel.

20) Scarabs sound great. They are cheap, have the new WBB rule, move like beasts and have an ability that erodes enemy armor when they get into combat with it. Any non-vehicle model they wound, but don't kill, has its armor save turned to a dash (i.e. nothing) for the rest of the game. If they hit a vehicle, on a 4+ the vehicle loses a point of armor value on ALL facings, and if any facing is reduced to zero, then the vehicle is destroyed (I'm not sure if this ability kicks in for each hit they get on the vehicle, or just once no matter how many hits they cause). There are some items in the army that also have a similar ability to erode armor, including one of the C'Tan powers.

So it sounds like Scarabs may play a major role in most Necron armies!

21) Overall, CC is definitely still the weak point of the army, but it looks like they've got a lot of different places they can take special rules to slow down or screw with approaching enemy, including some of the C'Tan powers, but also some of the different gear they can take. But they also have some different potential counter-assault units, which mainly come out of the Elites section (besides the new Walker, the C'Tan and the flayed ones in Elites there are 3 OTHER brand new units in there as well, for a grand total of 6 Elites choices). The Flayed ones are, being consistent, cheaper than they were and now have 3 Attacks base (but their save is now 4+ as with standard Warriors). One of the other new Elite units is also CC oriented, but is very pricey points wise (but is S5/T5/3+save). This unit can wield a Warscythe, but they are not called Pariahs (no idea if that's what Pariahs have 'turned into' or not).

Another new Elites choice is a sniper style unit that can Deep Strike into play normally or it can choose to immediately Deep Strike immediately after the opponent brings an enemy unit on from Reserves, and they have some nasty additional damage ability against one nominated unit...obviously we need more info to know how useful this will really be, but the concept of countering an opponent's Reserve deployment immediately sounds interesting at least.

The last new Elites choice is an Elite Jump Infantry unit with very close range shooting and some decent CC ability (and are also S5/T5/3+save).

22) Fast Attack has 4 choices...Wraiths, Tomb Blades (jetbikes), Scarabs & Destroyers.

And that's it! Kind of all over the place and certainly not a full snapshot of the codex, but a lot of these things are completely opposite from many of the other rumors I've seen out there.
Yakface wrote:Here's a bit more detail on the Lychguard & Praetorians:

Lychguard: S5 T5 A2 3+ save. Warscythes (2h +2 str power weapon) or A +4 inv. shield and power weapon. Shield can bounce saved shots back at any enemy if they are within 6". 40pts each.

Praetorians: S5 T5 jump infantry. 3+ save. Have a 6" shot S5 AP2 Assault 1 power weapon staff or 2 rending swords and a 3+ inv. 40 pts each.
stickmonkey wrote:Preorders for Necrons go up week of Oct. 23rd.
You will be disappointed that some models only get converted to finecast.
You will be happy with "new" old models.
Big Necron model is more impressive than I thought, visually. Hope it has rules to back it up.
http://www.warhammer-forum.com/index.ph ... 478&st=473
Heinrich Kemmler wrote:Warriors and immortals are troops.
- save 4+ for the warriors
- 2 Variants of equipment for the immortals,
- sniper teams immortal
- Many variants of pariahs with weapons that kill the mother of all deaths
- 2 Kits which are support vehicle / troop carrier, one of which will be a mix between a machine of The Phantom Menace / the old DEldar's raider / a boat of the Egyptian antiquity.
- fail cast flayers all ugly.
People might be interested in this blog with old Jes Goodwin sketches of necron vehicles:
http://natfka.blogspot.com/2011/05/upda ... ecron.html

and this French blog featuring an army with a barge based on those sketches:
http://alariccantonain.canalblog.com/ar ... index.html

BTW several people have pointed out that the Ghost Ark is a close copy of the Battlestar Galactica Cylon Resurrection Ship:
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~Titus, the Thawed

"Me and Abed have an agreement, if one of us dies we stage it to look like a suicide caused by the unjust cancellation of Firefly." ~Troy
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