Oh you can still 6 dice Mindrazor for the win, but that's more of a problem with Shadow than a High Elf thing. Dark Elves have been doing it just as well for just as long. That's just how the basic rulebook lores are in this edition. Notice that the army books lores have been coming down in potency. I expect we'll see the rulebook lores toned down in the next edition. In any case, 6 dicing Mindrazor is not going to end (although you won't see me touching Shadow anymore in regular sized games). High Elf players are pretty disappointed with High Magic. It deals in too much direct damage and it's ineffective where most people want it: combat. There is only one spell that can help out in combat, and it's pretty lackluster.Berserker wrote:Gone are the days of irresistible force 6 dice Mind Razor for the win! And good riddance. A game should not be won on one roll.
You're absolutely right. An Archmage with the Book of Hoeth can 1 die 5 of the 8 spells available in the lore and have a very reasonable expectation of it going off thanks to the Book allowing you to re-roll 1 die per cast or dispel. The catch is that, again, most High Elf players do not like the new High Magic. That said, the Book allows you to throw less dice at a spell than you normally would regardless of your lore choice.Berserker wrote:I now expect to see a ton of smaller spells being cast our way (1-2 dice) to bleed us to death. I think the HE can still have one of the most potent magic phases out there if they bring the right load for it. The loremasters looks great!
Teclis is kinda meh. He only has 1 scroll. You can just pick up a regular one as well with a different wizard. Also, if he picks his spells from the BRB lores, he does not get the high magic lore attribute. Each spell uses it's own lore attribute. He either takes all of High Magic OR he chooses one spell from each BRB lore. It's nice, but not that great.[/quote]Beserker wrote:And teclis is actually still very very good. I mean a LD10, lvl 5 wizard, with 2 scrolls, can pick his spells from any lore (and every successfull high magic spell grats the unit a +1 ward save, stackable). Badass!
She is definitely better than Teclis and the one that most people are looking at. That +8 for life and light spells is part of a banner. By taking Alarielle you open up the option for your BSB to take a banner that gives +4 to any life or light spells cast on the unit carrying it. Combined with Alarielle's natural +4, it combines to +8, but only on that unit. That makes for some very easy casting of light and life on that unit, but it also causes you to gravitate toward a death star, which is a VERY BAD IDEA for High Elves. Lots of massed T3 low armor save elves, even with some ward saves, is just asking for it.Berserker wrote:Or perhaps Alarielle. I read some good things about her on the interwebs. Some claim she's even better then Teclis. I hear she heals herself every turn and can get up to +8 for her life and light spells. Yup, you read that right - can act like a lvl 8. I can think of some really deadly combinations here.
The consensus of the High Elf players is that we're still mid-tier, but have far more options and play styles available to us. That's exactly where I like to be. That bird is utterly fantastic, but don't you dare bitch about it you damn Ogre player. Just go back to fondling your Ironblasters and you'll do just fine.Berserker wrote:I think the army is much more balanced now and has a ton of goodies. I think it can certainly be a top tier army now. I still can't get past the -1 Str, ASL aura that stupid bird gives to its enemies.
You'll never see a ridden one. The rider costs almost as much as the Flamespyre before magic items and it comes out of our Lord allowance. That means no Archmage or Loremaster. You're much better off just buying a second Phoenix or investing elsewhere. If a High Elf player is going to take a giant ridden monster for a Lord choice, it's going to be a Dragon. If not, feel free to slap them.Berserker wrote:Did I mention resurrecting flying monsters that will ressurect their riders too?
And yes, that Flamespyre is the ultimate troll. The resurrection result is only on a 6, so that's not terribly likely. However, beware of the kamakazi phoenix. While you need a 6 to resurrect, on a 3-5 you place a large blast over the marker and it does S4 flaming hits. Keep in mind, it starts rolling at the end of the turn in which it died (so if you can overrun after killing a flamespyre, DO IT!), and rolls at the end of every single player turn. Assuming the High Elf player keeps rolling a 3+, the spot where it died pretty much becomes no-go ground. Like it said, he's the ultimate troll. As much as I wanted to Lion Chariots to work I think they're getting dropped for one of these.
Definitely. There is nothing stopping you from bringing them down with you to NC =)Berserker wrote:I certainly look forward to playing it. My ogres needs to beat on something (or a good beating).. Ether way, somebody going to bleed ;)
Sounds awesome. I'll probably have to borrow some of Jason's High Elves or just bring him into the fight (Jason, are you gonna be up over the 4th of July weekend?).Berserker wrote:Monsters rock! bring them!! I'll bring mine as well, and Jeff can bring his abominations and we can all face fritz's HEs ;)