Oh, here's something I didn't realize. The 'Always Strike Last' ability means the strike is simulteneous with stomps. It truly is the last thing that happens (that will affect all those 2-handers out there). I always thought stomps are the last thing to happen, but it's actually the same time as an always strike last unit. I got this info from the Ogre Faq example:
Q: When do you check to see if a model is in range of a Thundertusk’s Numbing Chill special rule? (p55)
A: You check at the start of each round of combat. Any model in range at that point has the Always Strikes Last special rule for that round of combat.
For Example: A unit of 20 Empire Spearmen are fighting against a unit of 6 Ogre Bulls. 15 Empire Spearmen are able to attack the Ogre Bulls. 7 out of the 15 that can attack are within 6" of a Thundertusk behind the Ogre Bulls at the start of the round of combat and as such are affected by the Numbing Chill special rule. This means that 8 Empire Spearmen would attack at the Initiative 3 step. Then the 6 Ogre Bulls would attack at the Initiative 2 step. Finally the 7 Empire Spearmen in range of the Numbing Chill special rule will attack at the same time as the Ogres’ Stomp (assuming that there are at least
7 Empire Spearmen left alive).
Always Strike Last
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Always Strike Last
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Re: Always Strike Last
Wait, the Ogre FAQ has an example? That doesn't sound like GW. However, I agree with your assessment as both attacks have "always strike last", and so happen at the same time.
Mor Grendel
If only I had an enemy bigger than my apathy.
Noli nothis permittere te terere.
If only I had an enemy bigger than my apathy.
Noli nothis permittere te terere.