Ethos: Rule 2: Glory is for Suckers
Posted: Mon Mar 27, 2006 12:22 pm
Ethos: Rule 2: Glory is for Suckers
First let me say, “Glory is for Suckers”. If you want to tout kills, pick up a spear. You’ll learn real quick that getting kills, is like changing the channel; so long as you aim the right general direction and don’t let go, you should be able to rack up a number of kills.
Don’t fall prey to the “quick kill”. This is a game of manoeuvring and decimating other units like a hammer to ice; it is not how quickly you kill a single opponent. An obvious quick kill might be obvious for a reason, it is bait. On the transverse, if you are facing an arrogant and cocky foe, show weakness, play to their ego, show them what they want to see, and then dismantle them one at a time. If an enemy will let you reel in opponents one at a time, then by all means do.
Take pride in group accomplishments, create a story everyone is involved in and you move one step closer to a legacy. Pride for oneself is the deadliest vice a fighter can have. However, pride for ones unit has the opposite effect as it lifts up weaker fighters, makes them battlefield multipliers, and endears them to the unit. It builds trust and awareness, and open paths of communication. It also allows for criticism to sound as though it is coming from a knowledgeable party, rather than a self-serving glory hog. However, the only way to teach teamwork is to do it. Orders and/or groupings alone will not teach people to work together, as teams need to have actual stick time together, and have time to openly discuss what worked and what did not.
Finally, take your shots. Train to take everything, regardless if it is war-calibration. Blowing off shots teaches you nothing, taking them teaches you holes in your defence. Also there is no honor in a fight where shots are ignored or relocated. If you do not honor yourself, and your opponent, then you will move down the path of being an unsafe fighter and creating a bad name for your unit. For what glory can a unit earn if it has even one cheater. There is no dishonor in dying in battle, and this should be reinforced in practice even more than drilling ways to achieve victory. Remember, if no one dies, then this game is not much fun. History recalls that there are more glorious dead, than there will ever be glorious survivors.
First let me say, “Glory is for Suckers”. If you want to tout kills, pick up a spear. You’ll learn real quick that getting kills, is like changing the channel; so long as you aim the right general direction and don’t let go, you should be able to rack up a number of kills.
Don’t fall prey to the “quick kill”. This is a game of manoeuvring and decimating other units like a hammer to ice; it is not how quickly you kill a single opponent. An obvious quick kill might be obvious for a reason, it is bait. On the transverse, if you are facing an arrogant and cocky foe, show weakness, play to their ego, show them what they want to see, and then dismantle them one at a time. If an enemy will let you reel in opponents one at a time, then by all means do.
Take pride in group accomplishments, create a story everyone is involved in and you move one step closer to a legacy. Pride for oneself is the deadliest vice a fighter can have. However, pride for ones unit has the opposite effect as it lifts up weaker fighters, makes them battlefield multipliers, and endears them to the unit. It builds trust and awareness, and open paths of communication. It also allows for criticism to sound as though it is coming from a knowledgeable party, rather than a self-serving glory hog. However, the only way to teach teamwork is to do it. Orders and/or groupings alone will not teach people to work together, as teams need to have actual stick time together, and have time to openly discuss what worked and what did not.
Finally, take your shots. Train to take everything, regardless if it is war-calibration. Blowing off shots teaches you nothing, taking them teaches you holes in your defence. Also there is no honor in a fight where shots are ignored or relocated. If you do not honor yourself, and your opponent, then you will move down the path of being an unsafe fighter and creating a bad name for your unit. For what glory can a unit earn if it has even one cheater. There is no dishonor in dying in battle, and this should be reinforced in practice even more than drilling ways to achieve victory. Remember, if no one dies, then this game is not much fun. History recalls that there are more glorious dead, than there will ever be glorious survivors.