Page 5 of 18

Re: Tale of Four Gamers

Posted: Wed Oct 20, 2010 9:10 pm
by Titus
MorGrendel wrote:Since there were no watchtower rules that I could find:
Watchtower/Outpost:
Only enter from one side. Three stories for shooting. +1 to shooting from inside unit.(NEW) Follow all other Building Rules.

Also since we have so many “Stones” (maybe replace 4 or 10 from list):
1. Standing stones/Stalagmites:
Dangerous Terrain (See Marshes, 1&2 for cav). Hard Cover.
2. Stone Circle:
Treat as a one story building. Hard Cover. Open Top.
3. Stone Hollow:
Units inside cause fear.
4. Loose and Falling Rocks:
Any model regardless of size that fails a dangerous terrain test is removed, no armor saves allowed.
5. Obelisk:
Any Wizard within 6” adds +1 to Channeling attempts.
6. Echo Stones:
+1 Leadership to units within 6"
Probably somewhere in there I should have made an Impassable. Thoughts?
Haven't played really with any of the new terrain yet. So don't know how your "Stones" idea would work. Just glancing at it, i think it would work better for us than either one of those, seeing as we don't have those pieces. What might work better for us would be to make a random terrain generator for our island, with the available terrain that we have.

Now for the rules concerning the watchtower, I do not like that. I don't see how the tower is going to make you shoot better. The number of floors is decided by the actual terrain piece that you use. The rules for a building make it hard enough to get into one. You don't get rank bonus and only 10 people fight, so rock hard troops will hold the tower better.

Re: Tale of Four Gamers

Posted: Thu Oct 21, 2010 9:32 am
by MorGrendel
Titus wrote:
MorGrendel wrote:Oh, and I just read that level 0 wizards can not cast spells.
What page? I tried to do a quick scan of magic but could not find it.

Page 5 of Main Book Errata. In addition to the errata, I've always understood that a "0" stat means you can't do something, i.e. 0 BS can't even attempt to shoot (so don't buy them a magic shooty weapon), 0 Ld auto-break (don't even test).

Did I hear someone say organize?

Re: Tale of Four Gamers

Posted: Thu Oct 21, 2010 11:45 pm
by Titus
After playing some games, I put the Lothern Sea Guard on hold, they are only really worth it if you have the points to field blocks of at least 20. When we get up to enough points I will try them out again. Right now I am going to use them as spearmen with really nice walking sticks, that look like bows.

Think I am going to drop the reavers, they never earn their points back, ever. But they are really pretty models, so I think I will paint them up still.

Don't know what I am going to eventually put in place of them in my 2000 point army. Probably fill out the Lothern Units more. At 1000 points, think I will be using 2 Units of Spearmen, 2 Bolt Throwers, a mage, and a Noble.

Re: Tale of Four Gamers

Posted: Fri Oct 22, 2010 10:34 am
by Fritz
I'm curious, has anyone been able to successfully use cavalry yet? After reading the rulebook it looked like fast cav would become fairly useless if they don't have good ranged weaponry and Jason's experience seems to confirm that. Has anyone tried using heavy cav? It seems like they took a bit of a hit as well.

Re: Tale of Four Gamers

Posted: Mon Oct 25, 2010 9:41 am
by MorGrendel
Well, as far as cav goes, maybe they are too slow now. Jason and I played 2 games yesterday, for a total of 3 1/2 turns. Game one I blasted him into submission, then ran him down (all but 1 crew on the bolt thrower) by the end of turn 2. In game two, I was broken before my second move turn. Yes that's right, the same army on the same terrain that had just won survived only deployment and tun one. Admittedly, I could have played the second game better, but I wanted to see something and I paid for it. I do intend to try out giant rats, and with some luck a doom wheel next, however, I don't know if you'd count them as cav.

Re: Tale of Four Gamers

Posted: Mon Oct 25, 2010 9:45 am
by MorGrendel
OK, guess what they are!
DSC04978.JPG
DSC04979.JPG

Re: Tale of Four Gamers

Posted: Mon Oct 25, 2010 11:18 am
by Titus
Fritz, no one has used cavalry yet, other than me and fast cav. I used them pretty well I thought, just I don't think they are worh the cost that I pay for them.

Morgrendel and I played two 1000 point games last night. We played the Field of Glory mission(Not sure if name is right, but it was mission 4 I believe). Any ways, it is a fortitude break mission. You get 1 point of army resolve for every banner, and two for your general. For ever 1000 points you are playing it gives you a fortitude of 1. Once an army gets reduced to its fortitude value, they lose. Lets just say, this made for two very quick games.

Armies
High Elves
20 Sword Masters, FC
20 Spearmen, Std, Mus
20 Spearmen, Std, Mus
Lv 2 Mage
Skaven This is just what I remember.
30? Clanrats, Std, Mus, HW/Shield
Ratlin Gun
30? Clanrats, Std, Mus, HW/Shield
Ratlin Gun
25? Slaves, Mus
25? Slaves, Mus
Lv 2 Warplock Engineer, Doom Rocket
Lv 1 Warplock Engineer, Ruby Ring
2 Warplightning Cannons

Re: Tale of Four Gamers

Posted: Wed Oct 27, 2010 9:35 am
by MorGrendel
Ah, man, no guesses. From left to right: Doomrocket counter, Doomwheel gear shift (ala Rat Fink), and my new Doom-Flayer 2.0. It is shoulder mounted by two rats, I'll have to get a pict of that. Woot!

Re: Tale of Four Gamers

Posted: Wed Oct 27, 2010 11:03 am
by Berserker
Well, I didn't want to guess since I already knew what they were. You showed me and even played with the doom rocket against me the last time we played =)

Re: Tale of Four Gamers

Posted: Wed Oct 27, 2010 4:23 pm
by MorGrendel
Did I mention the DOOOOOOOOOOOMROOOOOOOOCKET!

Yeah, that thing has been money so far. Now, I just wish GW would show a Battle Report where the Skaven did something other than get crushed, so that maybe I could learn a new trick. (Other than sure ways to lose, which comes in handy some times :mrgreen: )

Re: Tale of Four Gamers

Posted: Thu Oct 28, 2010 9:27 am
by Titus
Well, you are learning what not to do by reading the battle reports from GW. You got to remember, it takes alot of luck and skill to play and win with a low leadership, horde army. From what I have seen, your army is not running short on the luck department. Direct hit with every random weapon you have 90 percent of the time. (I know part of that is skill, so no whining about my comment)

Re: Tale of Four Gamers

Posted: Thu Oct 28, 2010 11:24 am
by lilscutt
So I wanna PLAY someone INVITE me TO PLAY....... AGAIN.... Oh yea an my Dwarfs are ready for your DOOMROCKET

Re: Tale of Four Gamers

Posted: Thu Oct 28, 2010 2:51 pm
by MorGrendel
As far as luck goes, it follows the law of it always works, unless you need it. Thankfully, who needs luck when you have a large blast template. Woot!

Re: Tale of Four Gamers

Posted: Thu Oct 28, 2010 7:19 pm
by MorGrendel
lilscutt wrote:So I wanna PLAY someone INVITE me TO PLAY....... AGAIN.... Oh yea an my Dwarfs are ready for your DOOMROCKET
I'll invite you after you clean up your black blob that escaped from your Pennsic bag. I know this abomination, it is of the Nurgle kind. The bag is by the trashcan, if you want to save anything its now or never.

Now I return you to our regularly scheduled dork out.

Re: Tale of Four Gamers

Posted: Wed Nov 03, 2010 12:29 am
by MorGrendel
So it seems I have the touch, I talk to Chris and then I find the topic in a White Dwarf.

So I was going to post about alternate missions and I cracked WD 317 and there they were. Unfortunately, I can not find them on the web, though supposedly there was a downloadable PDF for "Battlefield Objectives". They are actually modelled after 40K 2nd edition. If someone can find and print them, that be great. They seem fun.

I was also thinking it would be fun to make an all-armies unit/single model we can all take, like a chariot or giant or mercenary, converted to fit in each particular army. Any thoughts?