Haven't played really with any of the new terrain yet. So don't know how your "Stones" idea would work. Just glancing at it, i think it would work better for us than either one of those, seeing as we don't have those pieces. What might work better for us would be to make a random terrain generator for our island, with the available terrain that we have.MorGrendel wrote:Since there were no watchtower rules that I could find:
Watchtower/Outpost:
Only enter from one side. Three stories for shooting. +1 to shooting from inside unit.(NEW) Follow all other Building Rules.
Also since we have so many “Stones” (maybe replace 4 or 10 from list):
1. Standing stones/Stalagmites:
Dangerous Terrain (See Marshes, 1&2 for cav). Hard Cover.
2. Stone Circle:
Treat as a one story building. Hard Cover. Open Top.
3. Stone Hollow:
Units inside cause fear.
4. Loose and Falling Rocks:
Any model regardless of size that fails a dangerous terrain test is removed, no armor saves allowed.
5. Obelisk:
Any Wizard within 6” adds +1 to Channeling attempts.
6. Echo Stones:
+1 Leadership to units within 6"
Probably somewhere in there I should have made an Impassable. Thoughts?
Now for the rules concerning the watchtower, I do not like that. I don't see how the tower is going to make you shoot better. The number of floors is decided by the actual terrain piece that you use. The rules for a building make it hard enough to get into one. You don't get rank bonus and only 10 people fight, so rock hard troops will hold the tower better.